Spells & Auras
Compared to live, many auras on EQ Might are boosted.
Unleashing the Power of AurasÂ
Behold, for the Enchanter's auras have been imbued with a power beyond measure! The Illusionist's aura now boasts an astounding 24 Mana/tick and an 8% spell damage mitigation, a massive increase from its meager 6 Mana/tick on live servers. And that's not all, for most other auras have also been blessed with a 50% bonus compared to their previous state. But fear not, dear Bards, for your auras remain untouched, still as potent as ever. This change was made with a noble purpose in mind, to inspire players to explore the vast array of classes available to them. So go forth, adventurers, and discover the true potential of these boosted auras!Â
Level 55 Aura
Level 66 Aura
Bard
Aura of Insight
1-15% spell damage (max level 60, lose 5% over cap)
25% melee overhaste
Aura of the Muse
1-30% spell damage (max level 75, lose 5% over cap)
25% Melee overhaste
Berserker
Aura of Rage
60 attack
35% critical damage
Bloodlust Aura
100 attack
45% critical damage
Cleric
Aura of the Zealot
3% mitigate melee damage
Aura of the Pious
5% mitigate melee damage
Druid
Aura of the Grove
25 HP/tick
remove 3 disease counters/tick
remove 3 poison counters/tick
Aura of Life
50 HP/tick
remove 4 disease counters/tick
remove 4 poison counters/tick
Enchanter
Beguiler's Aura
15 Mana/tick
5% mitigate spell damage
Illusionist's Aura
24 Mana/tick
8% mitigate spell damage
Monk
Discipline's Aura
7% riposte
7% parry
7% block
Master's Aura
15% riposte
15% parry
15% block
Paladin
Holy Aura
5% heal rate
Blessed Aura
8% heal rate
Warrior
Myrmidon's Aura
2% proc chance
90 AC
Champion's Aura
3% proc chance
150 AC
Spells
There is a handful of spells which have been modified and/or are available through the click effect of an item.
Origin
Spell Effect
Artifact of the Jaguar
Made by Shamans
Usable by SHM/BST/DRU
Required level 57
Spirit of the Jaguar
Single Target: Add proc Jaguar Maw, proc rate 400
Jaguar Maw effect: -350 HP, -350 resist check
Artifact of the Leopard
Made by Shamans
Usable by SHM/ENC
Required  level 65
Talisman of the Leopard
AoE: Add proc Leopard Maw, proc rate 400
Leopard Maw effect: -450 HP, -350 resist check
Artifact of the Oak
Made by Druids
Usable by DRU/RNG/SHM
Required level 66
Blessing of Oak
AoE: 70 HP Regen
AoE: 7 Endurance Regen
Bone Shield of Malady
Dropped by Skeletal Fury in The Spider Den.
Usable by SHD
Required level 65
Echo of Malady
AoE: 1-25% disease spell damage (max level 70, lose 5% over cap)
AoE: 10% chance to resist fear
Spell: Boon of the Brute
Sold by Walter
Usable by ENC
Required level 66
Boon of the Brute
Illusion: Troll
Add Proc: Runic
Combat Stability +3
150 HP Regen
Spell: Boon of the Firebeast
Sold by Walter
Usable by ENC
Required level 60
Boon of the Firebeast
Illusion: Pyrilen
Add Proc: Fiery Strike II
60 Fire Resist
 1 to 25% Spell Damage, Limit: Resist (Fire allowed)
15 Mana Regen
Spell: Boon of the Vampire
Sold by Walter
Usable by ENC
Required level 65
Boon of the Vampire
Illusion: Dark Elf
Add Proc: Siphon Life
25% Melee Overhaste
1 to 30% Spell Damage, Limit: Resist (Magic allowed)
15 Mana Regen
Spell: Hierophant's Behest
Bought in PoK Library
Usable by DRU
Required level 64
Hierophant's Behest
Summons a level 58+ bear pet.
Spell: Nature Walker's Behest
Dropped by various NPC or bought in PoK Library
Usable by DRU
Required level 55
Nature Walker's Behest
Summons a level 52 bear pet.
Spell: Skin of the Serpent
Bought in PoK Library (Wanderer Frardok) or Surefall Glades (Raken)
Usable by DRU
Required level 59
Skin of the Serpent
Adds defensive proc: Tigger Skin of the Serpent (250%): Heals for 93.
Trinket of Terris
Bought from Walter
Usable by CLR/ENC/MAG/NEC/SHD/WIZ
Required level 51
Lure Scent of Terris
-56 fire resist
-56 poison resist
-56 disease resist
-22 corruption resist
-300 resist check
All other Artifacts
Made by individual classes
or bought from Cacuzza
unaltered spell effects
All other Trinkets
Bought from Walter
unaltered spell effects
Ancient spells
Level 60 ancient spells can be bought from Walter.
Level 65 ancient spells are quested and require a Chaos Rune, dropped by Fabled Venril Satir, Fabled Trakanon, or GoD bosses.
Generally, all detrimental ancient spells have received an additional -150 to their resist checks.
Other spells
A set of debuffs and other detrimentals spells have received a -50 to -100 modifier to their resist checks.
For details of the initial adjustment, see release notes from August 16, 2022.
https://discord.com/channels/993483921683648552/993484225540010034/1018291862378922014
Aura of Might
The Aura of Might is available in 9 different ranks. It mainly becomes available in group instances Tier 2 and higher. It is targeted to help parties that are smaller and of lower Might than intended for the instance.
Aura of Might is cast on all playeres (not pets!) when they enter the dungeon. Make sure you have a free buff slot. If you lose the buff you can relog or zone out and back in to have it recast.
Aura of Might Rank I
Increase Spell Damage by 10%
Absorb Spell Damage: 10%
Absorb Melee Damage: 10%
Increase Hit Damage by 10%
Increase Chance to Twincast by 2%
Aura of Might Rank V
Increase Spell Damage by 50%
Absorb Spell Damage: 35%
Absorb Melee Damage: 35%
Increase Hit Damage by 50%
Increase Chance to Twincast by 8%
Aura of Might Rank IX
Increase Spell Damage by 90%
Absorb Spell Damage: 55%
Absorb Melee Damage: 55%
Increase Hit Damage by 90%
Increase Chance to Twincast by 16%