Spells & Auras
Compared to live, many auras on EQ Might are boosted.
Unleashing the Power of AurasÂ
Most auras have received a 50% bonus over the default.
The Enchanter's aura has a 24 Mana/tick and an 8% spell damage mitigation, a significant increase over the default.
The auras of Bards remain unchanged and just as powerful as before.
This change was implemented to encourage players to try out the various classes at their disposal.Â
Level 55 Aura
Level 66 Aura
Bard
Aura of Insight
1-15% spell damage (max level 60, lose 5% over cap)
25% melee overhaste
Aura of the Muse
1-30% spell damage (max level 75, lose 5% over cap)
25% Melee overhaste
Berserker
Aura of Rage
60 attack
35% critical damage
Bloodlust Aura
100 attack
45% critical damage
Cleric
Aura of the Zealot
3% mitigate melee damage
Aura of the Pious
5% mitigate melee damage
Druid
Aura of the Grove
25 HP/tick
remove 3 disease counters/tick
remove 3 poison counters/tick
Aura of Life
50 HP/tick
remove 4 disease counters/tick
remove 4 poison counters/tick
Enchanter
Beguiler's Aura
Increase Chance to Critical DoT by 5%
Increase Chance to Critical Nuke by 5%
18 Mana/tick
5% mitigate spell damage
Illusionist's Aura
Increase Chance to Critical DoT by 9%
Increase Chance to Critical Nuke by 9%
30 Mana/tick
9% mitigate spell damage
Monk
Discipline's Aura
7% riposte
7% parry
7% block
Master's Aura
15% riposte
15% parry
15% block
Paladin
Holy Aura
5% heal rate
Blessed Aura
9% heal rate
Warrior
Myrmidon's Aura
2% proc chance
90 AC
Champion's Aura
3% proc chance
150 AC
Spells
There is a handful of spells which have been modified and/or are available through the click effect of an item.
Origin
Spell Effect
Ancient: Chiasa's Kiss
Dropped by Tier 10 raid bosses
Usable by NEC
Required level 68
Ancient: Chiasa's Kiss
Reduce HPs by 460 per tick for 6 ticks
-400 resist (Magic) check
Ancient: Permafrost Veil
Sold by Walter
Usable by DRU
Required level 60
Ancient: Permafrost Veil
Reduce Attack Speed by 25% for 30 ticks
-20 resist (Cold) check
Artifact of the Jaguar
Made by Shamans
Usable by SHM/BST/DRU
Required level 57
Spirit of the Jaguar
Single Target: Add proc Jaguar Maw, proc rate 400
Jaguar Maw effect: -350 HP, -350 resist check
Artifact of the Leopard
Made by Shamans
Usable by SHM/ENC
Required  level 65
Talisman of the Leopard
AoE: Add proc Leopard Maw, proc rate 400
Leopard Maw effect: -450 HP, -350 resist check
Artifact of the Panther
Rare drop of Legendary Tier 9+ Treasure Chests
Usable by SHM
Required level 68
Talisman of the Panther
AoE: Add proc Panther Maw, proc rate 400
Leopard Maw effect: -550 HP, -350 resist check
Artifact of the Oak
Made by Druids
Usable by DRU/RNG/SHM
Required level 66
Blessing of Oak
AoE: 70 HP Regen
AoE: 7 Endurance Regen
Bone Shield of Malady
Dropped by Skeletal Fury in The Spider Den.
Usable by SHD
Required level 65
Echo of Malady
AoE: 1-25% disease spell damage (max level 70, lose 5% over cap)
AoE: 10% chance to resist fear
Earring of King Gelaqua
Dropped by King Gelaqua
Boon of the Gelidran
Illusion: Gelidran
Add Proc: Freezing Strike II
60 Ice Resist
1 to 25% Spell Damage, Limit: Resist (Ice allowed)
Increase Endurance by 15 per Tick
Spell: Boon of the Brute
Sold by Walter
Usable by ENC
Required level 66
Boon of the Brute
Illusion: Troll
Add Proc: Runic
Combat Stability +3
Increase HP by 150 per Tick
Spell: Boon of the Firebeast
Sold by Walter
Usable by ENC
Required level 60
Boon of the Firebeast
Illusion: Pyrilen
Add Proc: Fiery Strike II
60 Fire Resist
1 to 25% Spell Damage, Limit: Resist (Fire allowed)
Increase Mana by 15 per Tick
Spell: Boon of the Vampire
Sold by Walter
Usable by ENC
Required level 65
Boon of the Vampire
Illusion: Dark Elf
Add Proc: Siphon Life
25% Melee Overhaste
1 to 30% Spell Damage, Limit: Resist (Magic allowed)
Increase Mana by 15 per Tick
Spell: Koadic's Guard I
Bought in PoK Library / autoscribed
Usable by ENC
Required level 43
Koadic's Guard I
Absorb Damage: 350
Increase HP by 50 per Tick
Duration: 2 minutes
Spell: Koadic's Guard II
Dropped / Bought in PoK Library
Usable by ENC
Required level 55
Koadic's Guard II
Absorb Damage: 600
Increase HP by 80 per Tick
Duration: 2 minutes
Spell: Koadic's Guard III
Dropped / Bought in PoK Library
Usable by ENC
Required level 62
Koadic's Guard III
Absorb Damage: 1080
Increase HP by 140 per Tick
Duration: 2 minutes
Spell: Koadic's Guard IV
Dropped / Bought in PoK Library
Usable by ENC
Required level 67
Koadic's Guard IV
Absorb Damage: 1900
Increase HP by 270 per Tick
Duration: 2 minutes
Spell: Hierophant's Behest
Bought in PoK Library
Usable by DRU
Required level 64
Hierophant's Behest
Summons a level 58+ bear pet
Spell: Nature Walker's Behest
Dropped by various NPC or bought in PoK Library
Usable by DRU
Required level 55
Nature Walker's Behest
Summons a level 52 bear pet.
Spell: Skin of the Serpent
Bought in PoK Library (Wanderer Frardok) or Surefall Glades (Raken)
Usable by DRU
Required level 59
Skin of the Serpent
Adds defensive proc: Tigger Skin of the Serpent (250%): Heals for 93.
Trinket of Terris
Bought from Walter
Usable by CLR/ENC/MAG/NEC/SHD/WIZ
Required level 51
Lure Scent of Terris
-56 fire resist
-56 poison resist
-56 disease resist
-22 corruption resist
-300 resist check
All other Artifacts
Made by individual classes
or bought from Cacuzza
unaltered spell effects
All other Trinkets
Bought from Walter
unaltered spell effects
Ancient spells
Level 60 ancient spells can be bought from Walter.
Level 65 ancient spells are quested and require a Chaos Rune, dropped by Fabled Venril Satir, Fabled Trakanon, or GoD bosses.
Level 68 ancient spells are dropped by Tier 10 raid bosses.
Generally, all detrimental ancient spells have received an additional -150 to their resist checks.
Other spells
A set of debuffs and other detrimentals spells have received a -50 to -100 modifier to their resist checks.
For details of the initial adjustment, see release notes from August 16, 2022.
https://discord.com/channels/993483921683648552/993484225540010034/1018291862378922014
Disciplines
Knights' disciplines are boosted and absorb around 20 times more damage on than live and last much longer.
Guard of Piety
Sold by various NPCs
Usable by PAL
Required level 56
Guard of Piety
Absorb 28% of incoming damage up to 40000
Duration 2:00, Reuse 9:00
Guard of Humility
Sold by various NPCs
Usable by PAL
Required level 61
Guard of Humility
Absorb 30% of incoming damage up to 160000
Duration 2:30, Reuse 9:00
Guard of Righteousness
Dropped by Yar'Lir, Legendary Treasure Chest of Vishimtar, Legendary Treasure Chest of Rikkukin
Usable by PAL
Required level 67
Guard of Righteousness
Absorb 32% of incoming damage up to 240000
Duration 3:00, Reuse 9:00
Ichor Guard
Sold by various NPCs
Usable by SHD
Required level 56
Ichor Guard
Absorb 28% of incoming damage up to 40000
Duration 2:00, Reuse 9:00
Soul Guard
Sold by various NPCs
Usable by SHD
Required level 61
Soul Guard
Absorb 30% of incoming damage up to 160000
Duration 2:30, Reuse 9:00
Soul Shield
Dropped by Yar'Lir, Legendary Treasure Chest of Vishimtar, Legendary Treasure Chest of Rikkukin
Usable by SHD
Required level 67
Soul Shield
Absorb 32% of incoming damage up to 240000
Duration 3:00, Reuse 9:00
Ancient: Guard of Chivalry
Sold by Veronae
Usable by PAL/SHD
Required level 68
Ancient: Guard of Chivalry
Absorb 34% of incoming damage up to 320000
Duration 3:30, Reuse 9:00
Aura of Might
The Aura of Might is available in 9 different ranks. It mainly becomes available in group instances Tier 2 and higher. It is targeted to help parties that are smaller and of lower Might than intended for the instance.
Aura of Might is cast on all players (not pets) when they enter the instance (it does not work in open world). Make sure you have a free buff slot. If you lose the buff, you can relog or zone out and back in to have it reapplied.
Aura of Might Rank I
Increase Spell Damage by 10%
Absorb Spell Damage: 10%
Absorb Melee Damage: 10%
Increase Hit Damage by 10%
Increase Chance to Twincast by 2%
Aura of Might Rank V
Increase Spell Damage by 50%
Absorb Spell Damage: 35%
Absorb Melee Damage: 35%
Increase Hit Damage by 50%
Increase Chance to Twincast by 8%
Aura of Might Rank IX
Increase Spell Damage by 90%
Absorb Spell Damage: 55%
Absorb Melee Damage: 55%
Increase Hit Damage by 90%
Increase Chance to Twincast by 16%