Spells & Auras

Compared to live, many auras on EQ Might are boosted.

Unleashing the Power of Auras 

Most auras have received a 50% bonus over the default.

The Enchanter's aura has a 24 Mana/tick and an 8% spell damage mitigation, a significant increase over the default.

The auras of Bards remain unchanged and just as powerful as before.

This change was implemented to encourage players to try out the various classes at their disposal. 

Level 55 Aura

Level 66 Aura

Bard

Aura of Insight

1-15% spell damage (max level 60, lose 5% over cap)

25% melee overhaste

Aura of the Muse

1-30% spell damage (max level 75, lose 5% over cap)

25% Melee overhaste

Berserker

Aura of Rage

60 attack

35% critical damage

Bloodlust Aura

100 attack

45% critical damage

Cleric

Aura of the Zealot

3% mitigate melee damage

Aura of the Pious

5% mitigate melee damage

Druid

Aura of the Grove

25 HP/tick

remove 3 disease counters/tick

remove 3 poison counters/tick

Aura of Life

50 HP/tick

remove 4 disease counters/tick

remove 4 poison counters/tick

Enchanter

Beguiler's Aura

Increase Chance to Critical DoT by 5%

Increase Chance to Critical Nuke by 5%

18 Mana/tick

5% mitigate spell damage

Illusionist's Aura

Increase Chance to Critical DoT by 9%

Increase Chance to Critical Nuke by 9%

30 Mana/tick

9% mitigate spell damage

Monk

Discipline's Aura

7% riposte

7% parry

7% block

Master's Aura

15% riposte

15% parry

15% block

Paladin

Holy Aura

5% heal rate

Blessed Aura

9% heal rate

Warrior

Myrmidon's Aura

2% proc chance

90 AC

Champion's Aura

3% proc chance

150 AC

Spells

There is a handful of spells which have been modified and/or are available through the click effect of an item.

Origin

Spell Effect

Ancient: Chiasa's Kiss

Dropped by Tier 10 raid bosses

Usable by NEC

Required level 68

Ancient: Chiasa's Kiss

Reduce HPs by 460 per tick for 6 ticks

-400 resist (Magic) check

Artifact of the Jaguar

Made by Shamans

Usable by SHM/BST/DRU

Required level 57

Spirit of the Jaguar

Single Target: Add proc Jaguar Maw, proc rate 400

Jaguar Maw effect: -350 HP, -350 resist check

Artifact of the Leopard

Made by Shamans

Usable by SHM/ENC

Required  level 65

Talisman of the Leopard

AoE: Add proc Leopard Maw, proc rate 400

Leopard Maw effect: -450 HP, -350 resist check

Artifact of the Panther

Rare drop of Legendary Tier 9+ Treasure Chests

Usable by SHM

Required  level 68

Talisman of the Panther

AoE: Add proc Panther Maw, proc rate 400

Leopard Maw effect: -550 HP, -350 resist check

Artifact of the Oak

Made by Druids

Usable by DRU/RNG/SHM

Required level 66

Blessing of Oak

AoE: 70 HP Regen

AoE: 7 Endurance Regen

Bone Shield of Malady

Dropped by Skeletal Fury in The Spider Den.

Usable by SHD

Required level 65

Echo of Malady

AoE: 1-25% disease spell damage (max level 70, lose 5% over cap)

AoE: 10% chance to resist fear

Earring of King Gelaqua

Dropped by King Gelaqua

Boon of the Gelidran

Illusion: Gelidran

Add Proc: Freezing Strike II

60 Ice Resist

1 to 25% Spell Damage, Limit: Resist (Ice allowed)

15 Endurance Regen

Spell: Boon of the Brute

Sold by Walter

Usable by ENC

Required level 66

Boon of the Brute

Illusion: Troll

Add Proc: Runic

Combat Stability +3

150 HP Regen

Spell: Boon of the Firebeast

Sold by Walter

Usable by ENC

Required level 60

Boon of the Firebeast

Illusion: Pyrilen

Add Proc: Fiery Strike II

60 Fire Resist

1 to 25% Spell Damage, Limit: Resist (Fire allowed)

15 Mana Regen

Spell: Boon of the Vampire

Sold by Walter

Usable by ENC

Required level 65

Boon of the Vampire

Illusion: Dark Elf

Add Proc: Siphon Life

25% Melee Overhaste

1 to 30% Spell Damage, Limit: Resist (Magic allowed)

15 Mana Regen

Spell: Hierophant's Behest

Bought in PoK Library

Usable by DRU

Required level 64

Hierophant's Behest

Summons a level 58+ bear pet

Spell: Nature Walker's Behest

Dropped by various NPC or bought in PoK Library

Usable by DRU

Required level 55

Nature Walker's Behest

Summons a level 52 bear pet.

Spell: Skin of the Serpent

Bought in PoK Library (Wanderer Frardok) or Surefall Glades (Raken)

Usable by DRU

Required level 59

Skin of the Serpent

Adds defensive proc: Tigger Skin of the Serpent (250%): Heals for 93.

Trinket of Terris

Bought from Walter

Usable by CLR/ENC/MAG/NEC/SHD/WIZ

Required level 51

Lure Scent of Terris

-56 fire resist

-56 poison resist

-56 disease resist

-22 corruption resist

-300 resist check

All other Artifacts

Made by individual classes

or bought from Cacuzza

unaltered spell effects

All other Trinkets

Bought from Walter

unaltered spell effects

Ancient spells

Level 60 ancient spells can be bought from Walter.

Level 65 ancient spells are quested and require a Chaos Rune, dropped by Fabled Venril Satir, Fabled Trakanon, or GoD bosses.

Level 68 ancient spells are dropped by Tier 10 raid bosses.

Generally, all detrimental ancient spells have received an additional -150 to their resist checks.

Other spells

A set of debuffs and other detrimentals spells have received a -50 to -100 modifier to their resist checks.

For details of the initial adjustment, see release notes from August 16, 2022.

https://discord.com/channels/993483921683648552/993484225540010034/1018291862378922014

Aura of Might

The Aura of Might is available in 9 different ranks. It mainly becomes available in group instances Tier 2 and higher. It is targeted to help parties that are smaller and of lower Might than intended for the instance.

Aura of Might is cast on all players (not pets) when they enter the instance (it does not work in open world). Make sure you have a free buff slot. If you lose the buff, you can relog or zone out and back in to have it reapplied.

Aura of Might Rank I

Increase Spell Damage by 10%

Absorb Spell Damage: 10%

Absorb Melee Damage: 10%

Increase Hit Damage by 10%

Increase Chance to Twincast by 2%

Aura of Might Rank V

Increase Spell Damage by 50%

Absorb Spell Damage: 35%

Absorb Melee Damage: 35%

Increase Hit Damage by 50%

Increase Chance to Twincast by 8%

Aura of Might Rank IX

Increase Spell Damage by 90%

Absorb Spell Damage: 55%

Absorb Melee Damage: 55%

Increase Hit Damage by 90%

Increase Chance to Twincast by 16%